Let’s Go Team!

28. February 2017 Game Jams 0
Let’s Go Team!
A Global Game Jam 2017 Postmortem Note: I’ve been recovering from a sciatic nerve injury that’s prevented me from sitting at a computer for long periods of time hence why this post is super late… but better late than never right?   So let me start by saying that I’m not used to working in ...

So I Needed a Window

So I Needed a Window
A brief explanation of my asset pipeline   I’ve done a bunch of tutorials on really specific topics in game development, but when I was trying to learn I found it really hard to find high level over-views on peoples’ processes for tackling problems. I figure now that I’ve kind of got a process that ...

The Second 48 Hours

22. December 2016 Game Jams 2
The Second 48 Hours
A “Roomba Fight Club” Postmortem Roomba Fight Club is available for free here Roomba Fight Club is currently being voted on here A lot can change in a year. Just about one year ago I participated in my very first game jam, Ludum Dare 34. You can read about it HERE. I found the whole ...

Polishing the Turd

Polishing the Turd
So last week I talked about my recent experiments in rapid game prototyping and how it got me a prototype I’m interested in working with. But what now? well now I have to start fleshing this prototype out into a full game. There’s a lot of things this game is missing that I could start ...