The Flying Spaghetti-Code Monster

The Flying Spaghetti-Code Monster
So it’s been a while since I’ve done one of my “Soap Box Rant”-style posts, but I keep running into something that kinda bugs me and I’d like to rant about it.  I subscribe to a lot of game development forums and boards and I can’t help but notice certain patterns in posts. Lately, I’ve ...

Shed Those Unwanted Gbs

Shed Those Unwanted Gbs
So you finally have your game in a place decent enough that you’d like to show it off to a few people. You go to build it for your desired platform and you notice that it’s taking longer than you expected to build. It finally finishes, and you go to the export folder only to realize the ...

Advanced D&D (Doors and Drawers)

Advanced D&D (Doors and Drawers)
One of my all time favorite games is Amnesia: The Dark Descent, which is not really surprising coming from someone working on a first person horror game.   I could go on and on about that game and all of the great design choices it made to really pull the player into its world. I could… but I ...

Stupid Simple AI

08. March 2016 AI 0
Stupid Simple AI
…or simple stupid AI… So I’ve noticed that my semi-instructional posts seem to get the best response on here so I figured I’d keep up that trend for a bit at least. I got some positive feedback regarding the AI that controls the monster in MMN, which is great, but feels a little out of ...

Milo’s Many Nightmare’s (Update 0.0.2 )

Milo’s Many Nightmare’s (Update 0.0.2 )
Just released the newest build of Milos many nightmares. I want to thank the people who played the game and brought some things to my attention. I haven’t fixed all the issues but i knocked out some of the easier ones. Newest Release Notes : ​Fixed alignment Issues between meshes Added an interaction system (not really noticeable in ...