Milo’s Many Nightmares Part 2

19. January 2016 Design 2
Milo’s Many Nightmares Part 2
Writing the Characters     I’ve talked before about how before I start any character design I’d like to have the characters’ personalities fleshed out in my head first, so in this weeks post I’m going to  put up the character charts for the two main characters of Milo’s Many Nightmaeres, Milo and The Head ...

Ambient Occlusion Masking in Unreal 4

14. January 2016 Materials 0
Ambient Occlusion Masking in Unreal 4
Hey, so this is just a quick post. I got some interest in an effect I had used in this last weeks post so I thought I’d share how I achieved it. In 4.9, Unreal added the ability to access it’s pre-computed ambient occlusion maps from within the material editor, which allows for some pretty ...

Milo’s Many Nightmares

Milo’s Many Nightmares
I’m pleased to announce Milo’s Many Nightmares! Milo’s Many Nightmares is the new name for the new game that I’m working on while I take a break from Project Zeds. In Milos Many Nightmares you play the role of Milo, a young boy trying to get some sleep. Unfortunately Milo suffers from terrible nightmares.  Through out ...

I Feel A Change Comin’ On

05. January 2016 Game Jams 0
I Feel A Change Comin’ On
Happy New Year everybody! Last week I posted about all the great game dev things that happened to me last year.  This week is about the good stuff that’s coming this year, specifically about what I’ll be doing for the next month or two. As much as I love Project Zeds and really want to ...

Happy New Year!

29. December 2015 Off-Topic 1
Happy New Year!
Hey guys, short post this week. I’ve been pretty busy this past week with Christmas and everything that I haven’t been able to make much progress or write a good post. I did want to bring to attention the fact that It’s now been almost 6 full months since I posted Now In Color. Why ...