Well…. That Didn’t Work…

23. February 2016 Marketing 0
Well…. That Didn’t Work…
So I created this blog to share what I learn about game development as I learn it and I learned a big thing last week, people do not like giving out their personal email addresses. I guess in retrospect that makes sense. I’m not sure I would have either. Last week I made an email ...

I Want You

16. February 2016 Testing 0
I Want You
Hey guys, short post this week because I was out-of-town over the weekend without access to the internet.  Milo’s Many Nightmares development is moving along pretty well though. It’s getting to a point where I should get some eyes on this thing. I’ve got an extremely early prototype build ready and I’d like to get ...

So What Makes You So Special ?

09. February 2016 Design 0
So What Makes You So Special ?
So it hasn’t gone without my notice that I’ve transitioned from working on a zombie game, quite possibly the second most cliché and over used genre, to working on a first person survival horror game, quite possibly the first most. I addressed my feelings about trying to avoid cliché genres in an earlier post ( ...

The Importance of First Impressions

The Importance of First Impressions
When is it a good time to let players start playing your game? I’ve been thinking about this question a lot as I continue to build out the different parts of Milo’s Many Nightmares. How early of a build is too early to show off and how strong does a build need to be before ...

The Legos on my Footpath

The Legos on my Footpath
Often I post when I’ve got something to show that I’m proud of, but that doesn’t make a very honest development blog. Sometimes things go right, but just as often things go wrong, and most of the time they go wrong its because I’ve done something stupid that’s easy to fix but still takes me more time ...