So I Needed a Window

So I Needed a Window
A brief explanation of my asset pipeline   I’ve done a bunch of tutorials on really specific topics in game development, but when I was trying to learn I found it really hard to find high level over-views on peoples’ processes for tackling problems. I figure now that I’ve kind of got a process that ...

Polishing the Turd

Polishing the Turd
So last week I talked about my recent experiments in rapid game prototyping and how it got me a prototype I’m interested in working with. But what now? well now I have to start fleshing this prototype out into a full game. There’s a lot of things this game is missing that I could start ...

Stupid Simple Text

Stupid Simple Text
Short post this week. Been crazy busy with my actual bill-paying job so I’ve had to cut back on dev stuff for the past couple of weeks, but that should go back to normal soon. Despite my current busy schedule I did want to share a cool little trick I discovered recently playing with Unreal ...

Oh Oh Oh It’s Magic! Part 3

Oh Oh Oh It’s Magic! Part 3
Houdini and Unreal Part 1 – Part 2 So it seems like these tutorials are helpful to some people so I’m going to keep them going. I’m probably going to start mixing back in the non-Houdini tutorials again soon. As always if there’s a specific topic you’d like to see covered just message me. I’m ...

Oh Oh Oh It’s Magic! Part 2

Oh Oh Oh It’s Magic! Part 2
Houdini and Unreal Engine So based on the response from last week (part 1) it looks like there is a small but active group of people that this tutorial series would be helpful for, so I’m going to keep it going. Keep in mind that I haven’t been using Houdini for very long and one of ...

Oh Oh Oh It’s Magic! Part1

28. April 2016 Houdini 4
Oh Oh Oh It’s Magic! Part1
Using Houdini with the Unreal Engine So I’ve been debating doing this one as a topic for some time now. On the one hand I think this tech is amazing and I want to tell everyone about the awesome possibilities it opens up and the massive boost to the workflow pipeline it allows. On the other hand ...