Ambient Occlusion Masking in Unreal 4

14. January 2016 Materials 0
Ambient Occlusion Masking in Unreal 4
Hey, so this is just a quick post. I got some interest in an effect I had used in this last weeks post so I thought I’d share how I achieved it. In 4.9, Unreal added the ability to access it’s pre-computed ambient occlusion maps from within the material editor, which allows for some pretty ...