Let’s Go Team!

28. February 2017 Game Jams 0
Let’s Go Team!
A Global Game Jam 2017 Postmortem Note: I’ve been recovering from a sciatic nerve injury that’s prevented me from sitting at a computer for long periods of time hence why this post is super late… but better late than never right?   So let me start by saying that I’m not used to working in ...

The Second 48 Hours

22. December 2016 Game Jams 2
The Second 48 Hours
A “Roomba Fight Club” Postmortem Roomba Fight Club is available for free here Roomba Fight Club is currently being voted on here A lot can change in a year. Just about one year ago I participated in my very first game jam, Ludum Dare 34. You can read about it HERE. I found the whole ...

Bringing the Mountain to Muhammad

19. July 2016 Design 3
Bringing the Mountain to Muhammad
So I’ve been loving my HTC Vive lately. I’ve got a post coming soon about my adventures in amateur VR prototypes, but this week I wanted to talk about a bug I kept hitting and how I fixed it. The Problem: Controller Tracking – It’s super simple and works right out of the box for most ...

A Matter of Carts and Horses

A Matter of Carts and Horses
Hey guys, you may have noticed a recent radio silence on my end. I apologize for that. I don’t have a good excuse. Basically life just decided to keep me pretty busy for a little while but I think I’m back now and I plan to return to these weekly posts. So what have I been ...

Shed Those Unwanted Gbs

Shed Those Unwanted Gbs
So you finally have your game in a place decent enough that you’d like to show it off to a few people. You go to build it for your desired platform and you notice that it’s taking longer than you expected to build. It finally finishes, and you go to the export folder only to realize the ...

Stupid Simple AI

08. March 2016 AI 0
Stupid Simple AI
…or simple stupid AI… So I’ve noticed that my semi-instructional posts seem to get the best response on here so I figured I’d keep up that trend for a bit at least. I got some positive feedback regarding the AI that controls the monster in MMN, which is great, but feels a little out of ...