Bringing the Mountain to Muhammad

19. July 2016 Design 3
Bringing the Mountain to Muhammad
So I’ve been loving my HTC Vive lately. I’ve got a post coming soon about my adventures in amateur VR prototypes, but this week I wanted to talk about a bug I kept hitting and how I fixed it. The Problem: Controller Tracking – It’s super simple and works right out of the box for most ...

So What Makes You So Special ?

09. February 2016 Design 0
So What Makes You So Special ?
So it hasn’t gone without my notice that I’ve transitioned from working on a zombie game, quite possibly the second most cliché and over used genre, to working on a first person survival horror game, quite possibly the first most. I addressed my feelings about trying to avoid cliché genres in an earlier post ( ...

Milo’s Many Nightmares Part 2

19. January 2016 Design 2
Milo’s Many Nightmares Part 2
Writing the Characters     I’ve talked before about how before I start any character design I’d like to have the characters’ personalities fleshed out in my head first, so in this weeks post I’m going to  put up the character charts for the two main characters of Milo’s Many Nightmaeres, Milo and The Head ...

The Road Ahead

04. August 2015 Design 0
The Road Ahead
Most of the posts I make are about what I’ve already done, so I thought it would be nice to look ahead give a little glimpse of what I’m planning for the near future of this project.  There are some upcoming milestones in development that I’m looking forward to reaching (hopefully… someday…) and I thought ...