An Open Letter to Alex St. John

An Open Letter to Alex St. John
Dear Mr. St. John, I recently read your piece for VentureBeat ( http://venturebeat.com/2016/04/16/game-developers-must-avoid-the-wage-slave-attitude/ ) and it sounds like you are having trouble finding hard-working dedicated developers to meet your needs. Allow me to offer you my services. Before you jump to conclusions, I don’t intend to work for you. Based on what I’ve read, I’d put working ...

The Flying Spaghetti-Code Monster

The Flying Spaghetti-Code Monster
So it’s been a while since I’ve done one of my “Soap Box Rant”-style posts, but I keep running into something that kinda bugs me and I’d like to rant about it.  I subscribe to a lot of game development forums and boards and I can’t help but notice certain patterns in posts. Lately, I’ve ...

Well…. That Didn’t Work…

23. February 2016 Marketing 0
Well…. That Didn’t Work…
So I created this blog to share what I learn about game development as I learn it and I learned a big thing last week, people do not like giving out their personal email addresses. I guess in retrospect that makes sense. I’m not sure I would have either. Last week I made an email ...

The Importance of First Impressions

The Importance of First Impressions
When is it a good time to let players start playing your game? I’ve been thinking about this question a lot as I continue to build out the different parts of Milo’s Many Nightmares. How early of a build is too early to show off and how strong does a build need to be before ...

The Legos on my Footpath

The Legos on my Footpath
Often I post when I’ve got something to show that I’m proud of, but that doesn’t make a very honest development blog. Sometimes things go right, but just as often things go wrong, and most of the time they go wrong its because I’ve done something stupid that’s easy to fix but still takes me more time ...