Make it work… and then make it work better

Make it work… and then make it work better
(or: How I Learned to Stop Worrying and Love the Bad Code) So I’ve mentioned previously that the single greatest setback in the development of this game has been my continued desire to wipe out everything I have and start from scratch over and over again.  I get so frustrated with my current code base that it ...

It’s dangerous to go alone!

“Does not work well with others” or rather “Chooses not to work well with others” or even more accurately “Chooses not to work with others at all” is a phrase that can sometimes describe myself. When I was in college I created a band called “The Animus” and recorded 12 song EP that I pasted ...