Simple VR Spectator Camera

18. September 2017 Tutorials 0
Simple VR Spectator Camera
I’m always amazed at the length of the release notes document Unreal puts out with each release.  Epic packs a ton of features into each and every release. It’s easy for new feature to sometimes get overlooked. One that caught my eye in the newest release (4.17) was the ability to set up a spectator ...

Let’s Play with a lot of Meshes – Part 1

07. August 2017 Tutorials 0
Let’s Play with a lot of Meshes – Part 1
Hierarchical Instanced Static Meshes in Unreal   So let’s say you want a ton of meshes on screen. Let’s pretend this is a forest or a bunch of asteroids or a series of columns along a path. The problem is that a lot of meshes means that it’s going to take longer for each frame ...

The Family Tree with Zombies

The Family Tree with Zombies
Inheritance in Unreal Engine for Dummies Mad Scientists   So I got some questions recently on one of my other posts about my use of inheritance so I figured this might be a good topic for its own post. This one might not be very useful to people with programming backgrounds but Unreal attracts a ...

The Flying Spaghetti-Code Monster

The Flying Spaghetti-Code Monster
So it’s been a while since I’ve done one of my “Soap Box Rant”-style posts, but I keep running into something that kinda bugs me and I’d like to rant about it.  I subscribe to a lot of game development forums and boards and I can’t help but notice certain patterns in posts. Lately, I’ve ...