Progress Update #3

Progress Update #3
Hey, so another week another update ( we’ll just pretend like I haven’t been missing weeks left and right).  Anyway this week I got a few new additions thrown in.  I’m working on getting closer to the playable prototype so I’ve built in an extremely rudimentary menu system and wired it up to two example maps ...

Now in COLOR!

Now in COLOR!
What ?! No posts for like a month?! Yes loyal reader(s), I have massively dropped the ball on keeping the blog up to date yet again. I don’t want to make excuses but there are a couple of reasons for this. The first is that for a while I didn’t have anything to update you ...

How things are shaping up Part 2

How things are shaping up Part 2
So last week I wrote about how I was trying to block out buildings and get them into the game quickly to see how they worked. Well this week I continued down that path and got some interesting results. Of all the models I turned out last week the default house was definitely my least ...

How things are shaping up

How things are shaping up
Hey guys. I haven’t written in a bit because I’ve been working on game-play and AI and its difficult to show progress on those things within the format of this blog. I got to spend a little time on modeling this past weekend though so I thought I’d spin up a quick image post. I’ve learned ...

These are a few of my favorite things

These are a few of my favorite things
So occasionally as a developer I come across a post or a resource that is so amazing that I wish someone had told me about it earlier.  So I’ve decided to compile a list of some of the most useful online resources I’ve come across since working on this project that don’t seem to be getting the attention they ...

Make it work… and then make it work better

Make it work… and then make it work better
(or: How I Learned to Stop Worrying and Love the Bad Code) So I’ve mentioned previously that the single greatest setback in the development of this game has been my continued desire to wipe out everything I have and start from scratch over and over again.  I get so frustrated with my current code base that it ...