The Paint By Numbers Approach

18. August 2015 Buildings 0
The Paint By Numbers Approach
Assuming I knew exactly what I’m doing (I don’t) and assuming I had a team of people working on this game (once again I don’t), it would still take quite a long time to finish everything that’s in my design doc. I have to make allowances for some things to not be as great as ...

Enter the Tommy Gun!

11. August 2015 Weapons 0
Enter the Tommy Gun!
Hey so it’s been whole week since I decided to give these things an official time and sure enough it’s that time so here’s this week’s update.  It’s been a little while since I gave a progress update, so I thought it would be good to start this week off with a list of things ...

The Road Ahead

04. August 2015 Design 0
The Road Ahead
Most of the posts I make are about what I’ve already done, so I thought it would be nice to look ahead give a little glimpse of what I’m planning for the near future of this project.  There are some upcoming milestones in development that I’m looking forward to reaching (hopefully… someday…) and I thought ...

It’s dangerous to go alone! Part: 2

It’s dangerous to go alone! Part: 2
So just over a year ago (Holy crap I’ve been doing this blog/game over a year??!!??) I made a post about the importance of working with others and not isolating yourself. I then promptly proceeded to not follow my own advice and continue to work all by my lonesome. Oops. Not all is lost though. ...

More gifs than Myspace in the nineties!

More gifs than Myspace in the nineties!
So this week I’ve decided to try something new.  I usually try to include new screen shots for updates but  most of the changes that went into the game this week don’t make very good static images. So welcome the animated gifs! This marks the first time I’ve ever tried to make animated gifs, the ...

Progress Update #3

Progress Update #3
Hey, so another week another update ( we’ll just pretend like I haven’t been missing weeks left and right).  Anyway this week I got a few new additions thrown in.  I’m working on getting closer to the playable prototype so I’ve built in an extremely rudimentary menu system and wired it up to two example maps ...