How things are shaping up

How things are shaping up
Hey guys. I haven’t written in a bit because I’ve been working on game-play and AI and its difficult to show progress on those things within the format of this blog. I got to spend a little time on modeling this past weekend though so I thought I’d spin up a quick image post. I’ve learned ...

These are a few of my favorite things

These are a few of my favorite things
So occasionally as a developer I come across a post or a resource that is so amazing that I wish someone had told me about it earlier.  So I’ve decided to compile a list of some of the most useful online resources I’ve come across since working on this project that don’t seem to be getting the attention they ...

Make it work… and then make it work better

Make it work… and then make it work better
(or: How I Learned to Stop Worrying and Love the Bad Code) So I’ve mentioned previously that the single greatest setback in the development of this game has been my continued desire to wipe out everything I have and start from scratch over and over again.  I get so frustrated with my current code base that it ...

A face only a mother could love

A face only a mother could love
  Let’s talk about ugly. I’ve been posting a lot recently about my attempts at creating art for the game and trying to make things look nice. This post is not that. More recently I’ve been working on building out the basic game play mechanics and making sure everything replicates correctly. I’ve decided to push-off a lot of the aesthetic ...

Progress Update #2

So I was trying to post once a week for a while. It’s come to my attention that it’s been about a month since the last time I posted. It’s not that I haven’t been working on the game. I have. It’s just that the work i’m doing right now isn’t very.. how should I ...