A face only a mother could love

A face only a mother could love
  Let’s talk about ugly. I’ve been posting a lot recently about my attempts at creating art for the game and trying to make things look nice. This post is not that. More recently I’ve been working on building out the basic game play mechanics and making sure everything replicates correctly. I’ve decided to push-off a lot of the aesthetic ...

Progress Update #2

So I was trying to post once a week for a while. It’s come to my attention that it’s been about a month since the last time I posted. It’s not that I haven’t been working on the game. I have. It’s just that the work i’m doing right now isn’t very.. how should I ...

Progress update

Hey this post is a little short but I wanted to give a basic update since it’s been a bit. My last post got a lot of attention and helpful feedback. I appreciate all the advice I got. I learned that I’ll definitely need to look into creating multiple L.O.D.’s for my assets, but that ...

The Poly-count Problem

The Poly-count Problem
So this week I’ve been trying to learn how to create game assets that have a relatively low poly-count but still have enough definition to look good.  Originally I had tried just sculpting a High poly-count model and then trying to retopologize it using z-remesher and decimation master to create a low poly model.  This ...

Progress!!

30. January 2015 Weapons 0
So tonight I finished up work on a first pass at a shotgun for the game. Well within my poly count goal for weapons.  It still needs clean up but I’m happier with it than I thought I would be. Below are a couple of images of it in engine.