Oh Oh Oh It’s Magic! Part1

28. April 2016 Houdini 4
Oh Oh Oh It’s Magic! Part1
Using Houdini with the Unreal Engine So I’ve been debating doing this one as a topic for some time now. On the one hand I think this tech is amazing and I want to tell everyone about the awesome possibilities it opens up and the massive boost to the workflow pipeline it allows. On the other hand ...

An Open Letter to Alex St. John

An Open Letter to Alex St. John
Dear Mr. St. John, I recently read your piece for VentureBeat ( http://venturebeat.com/2016/04/16/game-developers-must-avoid-the-wage-slave-attitude/ ) and it sounds like you are having trouble finding hard-working dedicated developers to meet your needs. Allow me to offer you my services. Before you jump to conclusions, I don’t intend to work for you. Based on what I’ve read, I’d put working ...

The Family Tree with Zombies

The Family Tree with Zombies
Inheritance in Unreal Engine for Dummies Mad Scientists   So I got some questions recently on one of my other posts about my use of inheritance so I figured this might be a good topic for its own post. This one might not be very useful to people with programming backgrounds but Unreal attracts a ...

The Flying Spaghetti-Code Monster

The Flying Spaghetti-Code Monster
So it’s been a while since I’ve done one of my “Soap Box Rant”-style posts, but I keep running into something that kinda bugs me and I’d like to rant about it.  I subscribe to a lot of game development forums and boards and I can’t help but notice certain patterns in posts. Lately, I’ve ...

Shed Those Unwanted Gbs

Shed Those Unwanted Gbs
So you finally have your game in a place decent enough that you’d like to show it off to a few people. You go to build it for your desired platform and you notice that it’s taking longer than you expected to build. It finally finishes, and you go to the export folder only to realize the ...