So What Makes You So Special ?

09. February 2016 Design 0
So What Makes You So Special ?
So it hasn’t gone without my notice that I’ve transitioned from working on a zombie game, quite possibly the second most cliché and over used genre, to working on a first person survival horror game, quite possibly the first most. I addressed my feelings about trying to avoid cliché genres in an earlier post ( ...

The Importance of First Impressions

The Importance of First Impressions
When is it a good time to let players start playing your game? I’ve been thinking about this question a lot as I continue to build out the different parts of Milo’s Many Nightmares. How early of a build is too early to show off and how strong does a build need to be before ...

The Legos on my Footpath

The Legos on my Footpath
Often I post when I’ve got something to show that I’m proud of, but that doesn’t make a very honest development blog. Sometimes things go right, but just as often things go wrong, and most of the time they go wrong its because I’ve done something stupid that’s easy to fix but still takes me more time ...

Milo’s Many Nightmares Part 2

19. January 2016 Design 2
Milo’s Many Nightmares Part 2
Writing the Characters     I’ve talked before about how before I start any character design I’d like to have the characters’ personalities fleshed out in my head first, so in this weeks post I’m going to  put up the character charts for the two main characters of Milo’s Many Nightmaeres, Milo and The Head ...

Ambient Occlusion Masking in Unreal 4

14. January 2016 Materials 0
Ambient Occlusion Masking in Unreal 4
Hey, so this is just a quick post. I got some interest in an effect I had used in this last weeks post so I thought I’d share how I achieved it. In 4.9, Unreal added the ability to access it’s pre-computed ambient occlusion maps from within the material editor, which allows for some pretty ...

Milo’s Many Nightmares

Milo’s Many Nightmares
I’m pleased to announce Milo’s Many Nightmares! Milo’s Many Nightmares is the new name for the new game that I’m working on while I take a break from Project Zeds. In Milos Many Nightmares you play the role of Milo, a young boy trying to get some sleep. Unfortunately Milo suffers from terrible nightmares.  Through out ...