Project Update #1: The push to a playable prototype

September 25th, 2014

 

It’s been a bit since I’ve posted so I thought I’d give a small update on my progress. I’m currently still working toward the playable grey box prototype. I’m getting closer and closer each day but i still have a bit to go.  So far I have a basic city building at run-time with roads that interconnect and houses running alongside the roads.  I have graveyards that spit out an endless supply of zombies, and I have a very basic AI in place that knows how to infest new buildings and how to chase after that pesky player character if he/she gets too close/ within eyesight of any of the zombies. So some progress but much still to accomplish. Anyway, here enjoy some screens.

First Person City Exploration
First Person City Exploration

Example randomly built City
Example randomly built City

Directing zombies around the map.
Directing zombies around the map.

Being chased by Zombies
Being chased by Zombies

back to blog